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SUMMARY
The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed to UNIFY ANY VEGETATION ASSET from the Unity Asset Store, SpeedTree, Quixel Megascans, etc. or custom vegetation authored by your team.
With ONE-CLICK setup and conversion for prefabs, and with a comprehensive set of decal-like elements, you will be able to easily add high-quality wind motion, dynamic-wind power, vegetation interaction with unlimited objects or characters, dynamic seasons, global overlay(snow, sand, dust), global wetness, tinting, HDR tinting for fake Lights or GI, size, distance-based size fade or leaves amount, with minimal performance impact!
Features like URP, HDRP, Mtree, Amplify Impostors and more Presets are planned for future releases. Stay tuned for more!
COMPATIBILITY
● STANDARD RENDER PIPELINE ● AMPLIFY SHADER EDITOR ● GPU INSTANCER ● VEGETATION STUDIO ● VEGETATION STUDIO PRO ● CUSTOM MESHES ● SPEEDTREE ● TREEIT ● QUIXEL MEGASCANS ● ADVANCED DYNAMIC SHADERS ● NATURE MANUFACTURE ● ANGRY MESH ● UNITY TREE CREATOR ●
FEATURES
● One-click Scene setup
● One-click Prefab conversion
● One-click Prefab revert
● Automatic Mesh conversion
● Automatic Material conversion
● Automatic Texture conversion
● Prefab Converter Expert Mode
● Prefab Converter Presets
● Easy Prefab Motion setup
● Regular Prefabs, Meshes and Materials output after conversion
● Prefabs can be placed as Scene GameObjects or Terrain Trees
● Dynamic Wind and Turbulence
● Dynamic Vegetation Interaction (Unlimited objects and characters)
● Dynamic Seasons
● Global Overlay (Snow, Sand, Dust)
● Global Wetness
● Global Distance-based Size Fade
● Unlimited decal-like Elements for motion interaction, tinting, overlay mask, wetness mask, size and leaves amount customization
SHADERS
● Amplify Shader Editor graph included
● Amplify BASE Shader Function
● Highly optimized and customizable
● Highly optimized vertex animation
● Lit and Simple Lit shader models
● Standard, Subsurface, Tessellation and Billboard shaders
● Deferred Subsurface support!
● Detail and Height Based texture blending
● Forward and Deferred support
● VR, Perspective and Orthographic support
● Zero Global Keyword usage (2019.1+)
● Opaque and Transparent render modes
● Default, Mirror and Flip Normal modes (Identical to HDRP materials)
● Front, Back, and Double-Sided cull modes
● Alpha, Premultiply, Additive, and Multiply blending support
● Alpha Cutout support
ROADMAP
Please note that even the following features are planned and some are already tested and working, some might not work as expected and won't be added!
● Universal Render Pipeline
● HD Render Pipeline
● Amplify Impostors support
● Crossfade LOD transition
● Static Mesh shaders
● Motion Flow Element
● Global Debug
● Prefab Converter Preview
● Cinematic Wind
● Cinematic Interaction
● Pivot Baker Tool
● 3rd-Party Presets: Mtree, CTI, Manufactura K4 and more
LIMITATIONS
● SM2 devices are not supported
● Render Pipelines are not yet supported
● Scalable Ambient Obscurance is not supported in Forward Rendering
● TVE only works with prefabs, scene gameobject cannot be converted
● TVE is designed to work with instancing, batching is not supported
● TVE is not a placement tool, it is a vegetation detailing tool
● TVE is not a rendering engine, the assets rendering will not have better performance over Unity's Standard shader with Instancing enabled
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