Demonstrates some regular combos for various starters and others.
#1 (00:01) -
Midstage combo started with SD. Depending on the angle super dash connects, sometimes you might be lower than what I show here, which would make j.LH impossible. But in that case, you can change it to j.LM or air dash dj.M (like in #2) and use 2L afterwards. This is to show that j.H-2L is very possible off such a starter. The significance of having a j.H-2L link is that you can easily end your combo with SKD meterlessly.
#2 (00:16) -
Corner combo started with SD, showing how you can re-jump instead of using j.H-2L and even get a side switch by dashing forward for 2L. If you are close enough to the corner afterwards, you can setup a typical j.H-2L link sequence. If unsure, you can opt to use a typical j.S loop combo in the corner (something like in #7).
#3 (00:33) -
Combo started with 236S with Broly's back against the corner. There is some invincibility on 236S so I figure this might be a probably scenario. Micro-dash asap after 236S for the 214S grab. Also this combo is to show that as long as you still have smash property, using 214S anywhere on the stage and a simple air sequence would bring your opponent to a corner.
#4 (00:48) -
Combo started with 236S at midstage (see how far 214S drags the dummy to?). If 214S with smash can reach the corner, you can set up a j.H-2L link sequence.
#5 (01:04) -
Combo started with 2S (beam) facing corner and SD re-jump. Unfortunately there's not enough hitstun for SD to catch the dummy if his beam connects midscreen. Go for your preferred corner air combo after the re-jump.
#6 (01:21) -
Combo started with 2S (beam) and Vanish with Broly's back against the corner. Pretty much the same as #5 except that you don't gain meter.
#7 (01:40) -
Combo started with a normal command grab (214L/M) in the corner. Do what you want afterwards.
#8 (02:05) -
Super-jump install combo. Due to the existence of #10, this combo doesn't seem at all useful except for fun. Perform the install on 5M (do a quick 282H input after pressing 5M). Show a way to get 6H after Vanish.
#9 (02:31) -
A slight variation of #8, showing that you can tag after a j.S.
#10 (02:51) -
Team 100% combo with A17 and Black, started with 4 bars, no sparking. The beginning part offers great damage, so good that there's not really a good place to use the assist except for connecting DR on the ground. This also means that many other assist combination would work equally well.
\\ BGM:「Silent Siren」
Game:「Devil May Cry 5」
Composed by: Kota Suzuki
Link:
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#Broly #DBFZ #Combo
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