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Chapter 24 Workspaces and Multi Object Editing - Master the Fundamental Principles of Blender 2 8

Chapter 24   Workspaces and Multi Object Editing - Master the Fundamental Principles of Blender 2 8 #Blender2.8
#MasterBlender2.8

---What Will I Learn?

Understand and use Blender Interface.
Use poligonal modeling tools and model 3D objects.
Apply different kinds of materials to objects.
UV map the objects and apply textures to materials.
Use lights and render scenes using EEVEE and Cycles render engines.
Animate objects and create complete projects from scratch.

---Requirements

You need to have a computer with internet access.
The computer must match the hardware requirements described on the “Requirements” link of the blender website.
You need to have Blender 2.8 or higher installed on your computer.
You must have basic computer knowledge.

---Description

Blender is a free and open source 3D modeling and animation software. Light and powerful, it caters for every step of the production process of a 3D animation.

In this course you will learn about Blender’s interface and fundamental concepts. In addition you will learn to:
Create and transform objects;
Use polygonal modeling tools to create your own objects;
Map, texture and create materials of various types, including PBR materials with PBR textures;
Lighten and render scenes using EEVEE and Cycles;
Illuminate scenes using HDR images;
Configure hierarchies between objects;

---Create simple animations

All topics are covered from both the theoretical and practical points of view.

---Who is the target audience?

People who want to create 3d scenes for games, films, architecture, animations, and so on…
Designers
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