Advertisement

UPDATE: Material Texture Loader 1.2

UPDATE: Material Texture Loader 1.2 New features:
- Live texture loading and material channel assignment.
- Live bitmap and material parameter editing.
- FStorm support.

Script description:
The Material Texture Loader is a 3ds Max script, designed to quickly load in textures, create a material and apply that to your scene. It works both with PBR, Specular and Metalic workflows, but it can be used for any type of texture that needs to be loaded as part of a material.

Support VRay, Corona, Redhift, Arnold, FStorm and Standard materials.

Compatible with 3ds max 2016 to 2020.

Get it on Gumroad:


Features list:
- Automatically creates bitmaps with correct gamma input for its material channel, based on name conventions.
- Live texture loading, texture channel assignment, material and map parameters editing.
- Link Bitmap and Triplanar Mapping parameters for fast editing of texture settings.
- Full support of metallic and specular workflows.
- Choose between Standard, Vray, Corona, Redshift or Arnold, Fstorm texture maps and materials.
- Easily apply materials to Selected object, Material editor or Drag and Drop functionality.
- Quickly setup parameters for bitmaps and materials, like Mapping Channel, IOR and Material ID.


Links:

MTL v1.1 video


MTL v1.0 video






3ds max,maxscript,pbr,texture,material,vray,corona,material editor,slate editor,vrayHDRI,coronabitmap,bitmaptexture,script,DMZscripts,david zaagsma,redshift,arnold,mapping,triplanar,creation,slate material editor,link,parameters,cropping,coordinates,uvw,v1.1,loader,redshift_bitmap,ai_arnold,live,interactive,editing,loading,fStorm,fStormBitmap,polligon,megascans,substance,

Yorum Gönder

0 Yorumlar