1) you click-time (literally) by predicting the movement of the target, and by waiting for it to cross your crosshair,
2) you point-click, as in, you always try to go directly for the target regardless of its movement,
3) you track it, like you would do with a tracking weapon. Of course, the higher the fire-rate of the weapon, the better tracking (with a c.t. weapon is), but generally your tracking accuracy will be lower than what is possible by combining properly 1), 2), and 3),
4) you combine any of the above.
In this scenario, because
a) the targets are big,
b) the movement isn't that hard to track,
c) the fire-rate of the weapon is not that fast,
the most effective way is to track while staying behind the target on purpose between each of your shots. As a result, if the target changes direction before your next shot, you'll gain a free hit without having to correct. If the target does not change direction between your shots, it's very easy to micro-flick or micro-correct to hit it. This is what I did here.
This kind of technique is very efficient for good trackers, and I should test it in more difficult scenarios
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